![]() ![]() They’re useful but rarely come up after the first collection of levels. ![]() Once your health bar/timer reaches the end while mounted the mount disappears and your character ends up on the map with half their health. For example, the red little t-rex can walk across lava, the green whatever-it-is dinosaur can walk across the poison quicksand, etc. Lastly, there are dinosaur mounts with unique attacks and immunity. Still, the way it’s implemented is really frustrating. Admittedly, the game would have been much easier if I could mash attack and plow through the levels. The other part is the fatigue bar which prevents you from attacking indefinitely. Your time and life coincide which I didn’t love but at least it’s trying something different. Basically, the the hunger bar is a timer that rapidly decreases and unless you pick up food as you go, you die. The hunger bar took me by surprise and I ended up dying three or four times. ![]() There are a few things worth noting that gives Dinocide it’s own feel and that’s the hunger timer and the fatigue bar. Seriously, more bosses! Throw me back to the days when every couple of levels I had something monstrous to fear. There were only two big bosses in the game which is a huge missed opportunity in a game that’s title suggests killing dinosaurs. I don’t believe there are more levels, though, just different routes to get to the final boss. There are multiple paths to go through the game to get to the end, but I was only given the option to change paths once in the game. Jump over the pit, throw rocks and other projectiles, whatever you do just go right. There are water levels, sand levels, forest levels, and whatever else you’ve probably already pictured. Get from point A to point B, try not to die. Maybe next time around the boyfriend can get stolen? Or maybe my secret candy stash? Maybe not. That doesn’t mean the damsel trope isn’t tired and risky to throw at us right at the beginning of the game. I understand that this trope is tired, and Dinocide’s very nature isn’t looking to reinvent the wheel. Starting with the plot, it’s hard to get past how by-the-numbers this game feels. At this point in most reviews I’d tell you you’re wrong to limit the game, but unfortunately, you aren’t. One look at the screenshots and I immediately thought Joe and Mac or Adventure Island. Stop Groaning. Self-described as a NES inspired old-school platformer, you can pretty much guess what you’re getting out of the whole thing. ![]()
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